
Meet the team
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Hexman
Programmer, Flips¿de
"I’m Hexman, and I'm the programmer. I've been working on this passion project for a l- wait...wait hold on. Sorry, this isn't workin-ugh...why isn't this...? Nevermind, sorry, I gotta get back to work.”
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Chuck Salamone
Music Composition/Sound Design, Flips¿de
Music has always been the most important element in any media that I have consumed throughout my life. From an early age, I recognized that composers have an immense responsibility; to write music that is not only transportive, but also serves as an embellishment to the visual experience. My compositional skill/style has evolved over 20+ years after playing in many bands, composing many albums, and working on several notable multimedia projects. However, one thing has remained consistent. “Write first. Ask questions later.”
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Monckat
Art Director, Flips¿de
I've been building worlds with my art for most of my life, moving from sci-fi sagas made in Spore to creating a thousand-page animated webcomic and now exploring the wild and wacky world of video games, using a style I’ve cobbled together over the years from such disparate inspirations as Dinotopia, Pilotredsun, early Spore concept art, and Whistles: The Starlight Calliope. My approach as art director has been to find ways to retain each artist's unique flourishes while remaining cohesive overall, with the primary focus of my own personal contributions being environmental art, minor character/enemy design, and animation. The quest has always been to find a balance between maintaining productivity and encouraging passion/enthusiasm among the team.
My website: https://monckat.net/
My webcomic (The Tapestry: A Tour of Carnival Space): https://mspfa.com/?s=21688&p=1
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Joey TwoTones
Narrative and Plot Design, Flips¿de
As the narrative and plot designer, I take characters, landscapes, and concepts, and use them to craft original stories, heavily influenced by movies, music, and video games. Drawing on experience working in human services and case management for 15 years, I like to challenge myself to create believably flawed characters that feel honest and organic.
My goal is for anyone who consumes any of my writing to find the characters and situations relatable and actionable in their own lives.
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Appa
Artist, Flips¿de
Howdy, my name is Appa! I love drawing silly little things and whatever my brain demands of me. I'm a big fish enthusiast, nature lover, and player of games. If you suffer from these same conditions, then feel free to follow me here: https://linktr.ee/Sillyshoals
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Lucille "Amphibizzy" Palmer
Artist, Flips¿de
I'm a lifelong mixed media artist whos forte is richly shaded pencil drawings, adding color with a hybrid of traditional + digital mediums using methods I've refined over the last decade, which i love to share. My passion is currently in visual storytelling and detailed physical crafts, both for bringing characters to life. I work in watercolor and gouache paints, assortments of "office supplies", several kinds of sculpting mediums, and many more I can adapt to easily, especially when the mood to create some sort of prop or homunculus arises.
For Flips¿de, I've contributed both digital and mixed media work, primarily character designs and sprite sheets for many party members, NPCs, and enemies alike, plus a majority of the characters' portraits for their dialogue. My natural inclination is heavy community involvement, so I'll see you around!"
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Caim "Toc" Luna
Artist, Flips¿de
I’m an illustrator and character designer on most days, writer and developer on other days. Although you may get the chance to see me in a phone store wearing a monkey outfit, I like aquatic animals a lot more. Cherish the advice this aquatic-loving monkey is about to give to you: Create what you love, because no one else can make it real like you can.
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Spectra
Artist, Flips¿de
Hi, I'm Spectra! I'm a mixed media artist, working mostly with digital illustration and photography. Through my work on Flips¿de, I've discovered just how much I love exploring the interactions between mediums, how they can mesh to create a cohesive world or clash for comedic effect.